Gameolio Podcast Ep 26: SPAAACE!

Tune in every second week as The Gameolio Podcast casually talks about games, casually, once again. If you would like to interact with the show and drop us some feedback or perhaps a question/contribution to the show please drop us an email: gameolio at gameolio dot com. You can now also drop in and join us LIVE in the chat channel as we broadcast via UStream. Simply join our Facebook page and you will be able to sign-up to the next Podcast event.

Ai-Phuong was out this week and left the boys to talk Portal 2, Parasite Eve 3, PSN Offline, 3DS and Nintendo's Project Cafe. Also, Rich finished Mass Effect 2!
  • Portal 2
  • Parasite Eve: The 3rd Birthday
  • PSN offline
  • Nintendo 3DS: post release
  • Nintendo's Wii 2 / Project Cafe

Mass Effect 3: Two New Screenshots

A nice little surprise was waiting for me in my mailbox just now and I thought I would share, in case you hadn’t seen these previously. I believe they were released just recently, but with the Easter hoildaying and a little bit of Australian lag the screenshots are here.

What to say? A little flashy armour there on those three, but they don’t look to be much of a challenge for one Commander Shepherd.

I do like the destruction going on in the background however, and am also wondering what the CT3 is? Interesting!
Insane CT3 Posse
Shepard in action, as ticked off as usual

Duke Nukem Forever - Come Get Some trailer

Getting close now! After the fun of Portal 2, this is what my sights are set on next.

Come get some with Duke Nukem Forever latest trailer.


The Gameolio Podcast Ep #26 Live on UStream

The Gameolio Podcast Episode #26 recorded live very shortly (approx 6:30pm AEST). Feel free to drop by and say hello in the chat channel.

Live Broadcast by Ustream.TV

Portal 2: Fun times and Stephen Merchant

Portal 2 arrived in the post yesterday and I've got to say I was quite curious as to how this one would play out. Even moreso on my trusty 360 - previously playing the first round of Portal on the PC.

The first thing that I noticed was a familiar voice. Familiar because I've been a big fan of most of his combined projects with Ricky Gervais (The Office, Extras and their podcast). The voice belonging to Stephen Merchant. I thought the choice was brilliant when compared to the robo-synthesised voices of our previous outing as it's quite odd and distinct.

The beauty of the series is in it's simplicity. Not in terms of puzzle solving, as there can be some tricky problems. But in the fact that you, for the most part, are armed simply with a portal generating 'gun'.

Now I didn't want to say too much on Portal 2 itself, I just wanted to briefly mention the fun I am having in it so far. Currently at about the 3 or 4 hour mark of the single player and am so pumped to play the co-op section - heard that the game is even better in this mode.

With Easter coming up I'll probably have to save the full review till next week, but so far it's a damn fun title.

Are you playing it? Which platform are you currently playing it on? Even more importantly, are you enjoying it?

Crysis 2 Review (Xbox 360)

Suit, gun, explosions: Crysis 2
By Dan


The original Crysis was one of those special games. It had us pouring over screenshot after screenshot eventually leading to the question of whether our rigs would be able to handle the game without a major expenditure. It, like Half Life 2 and Doom 3, was the next step in computer generated gaming goodness, at least in a visual sense. Gameplay mechanics and interaction via the nano-suit was fun and sometimes fiddly, but the experience on the whole was a solid E for entertainment. Here we are with Crysis 2 and while I wasn’t particularly excited on the lead-up to the game, I certainly had my eye-out on the screenshots that started appearing all over the web. Moreso because I had previously played Crysis on the PC, and was about to hop into v2 of the nano-suit on the Xbox 360.


Click to read the full post at http://www.gameolio.com

World of Warcraft: Paladin Tanking - Auchenai Crypts

A recording of a dungeon run through Auchenai Crypts on the level 65 Protection Paladin. Skeleton and apparition-mania! A strange looking jelly-fish type creature to boot! Love the music in here however - very Diablo-like being from the same composer.


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Majin and the Forsaken Kingdom Review (PS3)


Once upon a time, there was a rogue who was raised by animals after a prosperous kingdom perished. Guided by the voice of his animal companions, he arrived at an ancient ruin looking for treasures. Little did he know that this fateful encounter is just the beginning of an exciting journey ahead.
Tepeu: Together we can end war
The premise of Majin and the Forsaken Kingdom is quite straight forward. Game Republic has crafted a magical world with lots of finely crafted and stylised cut scenes littered throughout the game. You play as a rogue, who has no name until you meet up with Majin and he decides to name you Tepeu. Where this name came from is then later explained in the game as you try to uncover why a once prosperous and advanced kingdom fell apart.

World of Warcraft: Paladin Tanking - Slave Pens

I decided to start recording my instance runs on the crazy climb to level 85, and thought I would share the first one with Blogger now (and probably all the future recordings too).

This is my level 62 protection paladin taking a wander through the dungeon known as the Slave Pens.

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The Gameolio Podcast Episode #25 - 'Quarter Century'

Howdy all!

Just popping on YouTube version of our latest Podcast online for those who may like to have a little listen and find out if it's something you may be interested in.

You can watch the YT video below and if you'd like to hear the entire show, head over to http://gameolio.com/2011/04/gameolio-podcast-ep-25-quarter-century/

Thanks for listening. Would love to have you join us in our live-stream on UStream.tv!

The King of Kong: A Fistful of Quarters

Ever played the original Donkey Kong at an arcade? Know the rush of beating the elevator screen? Feel the competitive burn as your score inches closer and closer to the high score set on that particular machine? No? Neither do I. However there was a film released in 2007 titled The King of Kong: A Fistful of Quarters that I had ashamedly never heard of. It was only by chance that I was speaking with an arcade gaming aficionado that I learnt of this particular gem.


The King of Kong is a documentary all about the competitive world of arcade gaming and more to the point, Donkey Kong and the folks who are attempting to beat Donkey Kong top score setter, Billy Mitchell. We are introduced to Steve Wiebe, a competitor for the top score on Donkey Kong. Needless to say there needs to be conflict and a resolution mixed in between and so the journey begins. The film maker shows us personalities, families, friends and back stories on both Billy and Steve and crafts a decent story leading up to a potential shot at being the number one Donkey Kong player and setting a Guinness World Record.


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I love my Cube


By Davesto

Okay, I missed the last Podcast and couldn’t believe that I missed an epic episode on my favorite console of all time – the Nintendo GameCube. In fact I love the Cube so much that I bought two. Yes, one for the PAL region and one for the NTSC region. I am still trying to get my hands on a nice Panasonic Q that comes with a DVD player – just for collection purposes.

No matter what people said about the Cube – especially the whole kiddy image of the Cube – it is honestly a great console. I still play my Cube a lot even now, even more than the Wii itself. I even bought every single accessory available, including the GameBoy Player, four sets of link cables and two Wave Bird controllers. Not to mention nearly every colour of controller available. That’s how obsessed I was with my GameCube.

Flashback | Co-Op Chronicles: The Double Dragons

By Viperfish

The exact circumstances are lost either to time or to the vacillating lucidity of my memory – thanks, high school – but one thing is for certain: the still as-yet unbroken gaming partnership between Dan and myself began with Technos’ 1987 arcade beat-em-up par excellence, Double Dragon.

I had heard much about the game well before I ever got to play it. Dan, by virtue of living in the well-furnished city of Sydney, had access to a more fruitful variety of arcade games than I could dream of growing up in the sparse and… Canberresque city of Canberra. We had Pole Position. We were glad for it. Luckily, Dan was all too happy to fill me in on what I was missing.

Motorstorm: Apocalypse Review (PS3)


By IdiotCat

I’m not usually one to play racing games cause I’m kind of bad at them, but Motorstorm: Apocalypse kind of got my attention with it’s destructive environments. By no means does that mean I’ve become better at racing games – no actually I’m much WORSE in this game, but in a cool way! For those familiar to the Motorstorm series, this is technically the fourth game in the series (but third on the PS3).
Developed by Evolution Studios in the UK and Sony Computer Entertainment, the story of Motorstorm: Apocalypse is basically about the next Motorstorm Festival. It is held in the creatively named City, which is experiencing some pretty apocalyptic changes due to a massive natural disaster. The intro is pretty hectic; you play as a first time rookie in the Motorstorm race, driving to get to the centre of the City where everyone else is. The intro triples as the credits, tutorial and introduction to the game. Cutscenes are in the fully voiced, 2.5D animated, comic style.

Mass Effect 2: Arrival DLC Review (Xbox 360)


By Dan

The latest and final DLC for BioWare’s fantastically awesome sci-fi romp was released yesterday. Having just completed all the achievements in Mass Effect 2, and it’s previously released downloadable content, I had been awaiting the Arrival ever since I first heard of it. I mean this was rumoured to be the bridge between Mass Effect 2 and Mass Effect 3. Questions would be raised, and with a little luck, answers would be presented. There was much to be expected in the 800MB download and possibly too much for me to reasonably receive.

The DLC begins when you receive a communication from Admiral Hackett, voiced by Lance Henriksen, informing you of an agent held captive on a planet in Batarian space. The rescue of this particular agent is of great importance as they claim to have evidence of an imminent Reaper invasion. Just like that, the mission is given and you are ready to set course for a newly opened area on your galaxy map, and a chance to grab 100 Gamerscore points.

Killzone 3 Review (PS3)


By Rob W (Guest Contributor)
Since the release of the original Killzone on ps2 back in 2004, the series has constantly delivered a sci-fi first person shooter well known for its visually impressive environments, and Killzone 3, the newest installment, is no exception. Taking place on the Helghast home-world, the outstanding landscapes serve to create a harsh and alien setting to the vicious firefights that make up Killzone 3.
Like most first-person shooters, Killzone 3 features both a single-player campaign and a multiplayer mode, including a local co-op feature. While the storytelling used for the campaign borders on laughable, the multiplayer pitches you into furious battles over objectives as you attempt to capture points, set bombs, or simply kill as many enemy team members as possible.

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Dan