Among the sea of demo's being flaunted by gaming companies, there was one which caught my eye named 'Dark Void'. With touches of steampunk, contemporary sci-fi and classical 1950's science fiction poster art, I was eager to try this demo out and see what it offered.Saturday, February 6, 2010
Preview: Dark Void - PC, PS3, 360
Among the sea of demo's being flaunted by gaming companies, there was one which caught my eye named 'Dark Void'. With touches of steampunk, contemporary sci-fi and classical 1950's science fiction poster art, I was eager to try this demo out and see what it offered.Monday, January 25, 2010
PC Review: Operation Flashpoint: Dragon Rising
It has been almost 5 years since the last Operation Flashpoint game was released, but luckily for us, Codemasters have taken up the challenge and delivered us a brand new edition to the series, known as Dragon Rising. Standing in the shadow of the enormous hype generated by Infinity Wards, Call of Duty: Modern Warfare 2, and Electronic Arts upcoming Battlefield: Bad Company 2, we explore if Operation Flashpoint: Dragon Rising stands a chance in this war of super powers.
Saturday, January 23, 2010
Review: Crank to the Center of the Earth - PC

Friday, January 22, 2010
Podcast: Episode One for One-Oh is here!
Much was discussed and not a whole lot was resolved. Join the fun as we work through Christmas gameplay, World of Warcraft, Halo 3: ODST, Rez, online play and guild life plus more!
Richie touches briefly upon the R18+ classification debate, to be expanded upon next episode. More here: Sick of Games Being Banned?
Tuesday, January 19, 2010
Review: Pixel Force Left 4 Dead - PC
The Left 4 Dead franchise is a pretty successful one of late. The initial game created a huge stir, the sequel created an even bigger one (on many levels and for all the wrong reasons) and I wouldn't be surprised if Valve released another version before the world exploded in 2012. Let's face it, L4D is a simple concept executed well.Monday, January 18, 2010
Video: Resident Evil 5, Gold Edition - It's near!
- Two new episodes: Lost in Nightmares, Desperate Escape
- The Mercenaries Reunion
- New costumes
- Releasing late February to March 2010
Sunday, January 17, 2010
Sick of Games Being Banned? The Government Wants To Hear From You
Are you sick of having games such as Left 4 Dead 2 or Grand Theft Auto 4 edited for release in Australia? Do you object to games being refused classification and effectively banned from sale? Do you think Australia should have an R18+ classification for videogames? If the answer is yes, then now is the time to speak up, my friend, because the government is listening.
As most Australian gamers know, the highest rating a videogame can receive in this country is an MA15+, meaning that a game that is deemed not suitable for a 15-year-old to play without their parents supervision is Refused Classification (RC) and cannot be legally sold in Australian stores.
This despite the fact that there already exists a higher rating for films (R18+) and that a large majority of gamers are in their 20s and 30s. In short, games are no longer for kids, but our ratings system is incapable of reflecting this.
Following the release of their discussion paper on an R18+ classification for electronic entertainment, the Commonwealth Government is looking to gauge public opinion on the matter by calling for submissions from all Australians to argue for or against a higher age limit being introduced. This is where you come in.
To have your say, go to this link where you can find both the original discussion paper, as well as a submission template to fill out (they’ve made it very easy) and email back. It shouldn’t take you more than 5 minutes.
If you have more to say there is also a comment section in which you can speak your mind. Of course, coherence and tact is of the utmost importance when commenting.
I found it most disheartening, though sadly not surprising, to hear that Senator Michael Atkinson – admittedly the biggest and quite possibly only roadblock in the R18 debate – received death threats from gamers furious at his unwillingness to even consider a higher rating for videogames. This is not helpful. We need to break down the stereotype that all gamers are illiterate and bloodthirsty shut-ins and this is a good place to start.

This doesn't help.
So, Gamers unite! If you have ever bitched on a message board about the state of videogaming in this country (as I certainly have) then now is the time to take that sentiment and do something constructive with it.
While it is true that there can be no guarantee that anything will change, it must be acknowledged that this is the closest we have ever come to having the voices of adult gamers heard by the highest authority in this country and if we squander this opportunity now by sitting on our hands, we may not see it come around again for a very long time.
http://www.ag.gov.au/gamesclassification
Posted with respect to the work of Luke Plunkett at kotaku.com
Thursday, January 14, 2010
Commentary: Polybius

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Tuesday, January 12, 2010
Review: Saira - PC


This game has taken a whole paradigm shift with the graphics. Gone are the old (but still cool) 8-bit images, all is now replaced with next-gen effects and silky smooth animation. The music and sound effects are brilliant as always, so too are the gameplay elements. The level of difficulty is just right. All of these elements, fitting in place into a nice neat little package that will please any fan of Nifflas' works.

The last thing that has changed significantly is that this is the first title among his collection that is no longer freeware. One play of the demo will show you that the effort in this game does deserve an element of monetary compensation for this piece of work. I just hope this game gets as much cult status as his previous titles did towards the number of contributions of user-made levels. Saira is one title I'm more than happy to leave installed forever on my machine till the world explodes. Utterly enjoyable.

Monday, January 11, 2010
Review: Resident Evil: The Darkside Chronicles - Wii
Resident Evil: The Darkside Chronicles is a much-anticipated sequel to Resident Evil: The Umbrella Chronicles. Is it worth the wait?
Story-wise, it covers Resident Evil 2 and Resident Evil Code: Veronica, the two most popular titles in the series. It also threw in an in-between story after Code: Veronica and before Resident Evil 4 - so spunky hunky Jack Krauser became a playable character for the first time. Of course that really annoying Wesker face and his monotone voice over continued to haunt players during several parts of the game. Capcom said that The Darkside Chronicles would have stronger story telling as compared to The Umbrella Chronicles. Well the result was the continuous reeks and screams of used-to-be great characters like Claire Redfield and Steve Burnside. In the Resident Evil 2 part, Claire kept on making comments like “Ew that’s horrible”, “What are they doing?”, “I don’t want to be their food!” etc. etc. every two seconds. Meanwhile in the Code: Veronica part, it became Steve Burnside who did that with Claire and kept on saying “Be careful!”, “Watch your steps!” etc. etc. That really annoys the hell out of you. One thing about The Umbrella Chronicles that was good was that the silence kept the tension up unless it is really necessary for the characters to talk. I mean continuously asking you to be aware and be careful around the corners doesn’t really help because you are on a freaking rail shooter - that is you have minimal control over where to go!
The Umbrella Chronicles commands a staggering stock of weaponry that you can play around with and upgrade them. Comparing to that the number of weapons in The Darkside Chronicles is just disappointing. Also now each of them requires lots of gold to upgrade so that you have to replay boring levels again and again to earn that money. You can shoot the environment for more gold coins hidden here and there so you will end up just shooting the environment brainlessly to get more gold and the enemies, which you are supposed to kill, became a nuisance during the process. And this became more important part of the game after you finished it for the first time because there are two extra levels you will need to massively improve strong weapons like the magnum so that you can finished the last boss quickly to unlock them for a different ending to the game. But the fact is, the levels became so boring with the endless slow walking and extended talking that you just get really sick of them very quickly.
In terms of presentation, you cannot argue that it is one of the best looking games on the Wii. Electronic Arts thought they did a good job with Dead Space: Extraction, but they still have a long way to learn from Capcom by just looking at The Umbrella Chronicles and The Darkside Chronicles. You cannot deny the fact that Capcom really knows how to get the best out of a machine – from Resident Evil Zero, 1 and 4 on the Nintendo GameCube to the Chronicles series on the Wii. Oh one nice touch to the game was the inclusion of the Tofu mode in The Darkside Chronicles to play homage to the Tofu mode in the original Resident Evil 2. But you are not playing as Tofu anymore instead fighting against hoards of Tofus, which was extremely entertaining.
The Darkside Chronicles has all the potential to become one of the best games on Wii, but then unnecessary changes to the gameplay really make it fall short of becoming a token must have game on the platform. If you like The Umbrella Chronicles, you will still play this but then go back to The Umbrella Chronicles because you do get a lot more value from that game than The Darkside Chronicles.
5/10
- Davesto










